News: Iga interview

August 15, 2005, 12:07 PM

by brandon, via koji igarashi -
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I interviewed the goth man in the cowboy hat (director of all things Castlevania) for gamasutra - you can read it here. I kind of like it. Here's an excerpt!

2D gameplay is precise – it can come down to one pixel of accuracy for attacking, defending, jumping, any sort of platforming element. In the 3D gaming environment, appreciation of distance is much more subtle, and control has to be looser. In 2D, the distance between the player and the enemy is very important, and can be planned carefully. In 3D, distance isn't the important thing, but rather timing.