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News: Kiki Kaikai 2 unveiled
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December 08, 2006, 06:06 AM
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by Recap, via Star Fish - [permalink]
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Famitsu Magazine has really demanded our scrutiny after this highly anticipated news. After all, Kiki Kaikai 2 could be the very first game using the classic formula from Senjou no Ookami ['Commando'] for a proper system (that is non-handheld and non-Windows-based) after... Shock Troopers 2? That's too many years, indeed. And it even would take the form of a direct Kiki Kaikai sequel, no less. Since Taito developed Kiki Kaikai back in 1986 for the arcades, the series has had more than a few episodes where the company didn't put lay a finger on them (the SFC iterations from Natsume are among the best 16-bit action games ever made, for instance), so it's not surprising at all that Kiki Kaikai 2 happens to be a Star Fish production where Taito just licensed the name. It has an official site for the game now, revealing, quite amazingly, full hi-res 2D graphics. The character design is odd for a Kiki Kaikai game, we believe, but hey. We're more worried about what they say of the mechanics, though. According to the site, you need to use both analogue sticks from the Dual Shock to play the game. That implies you can't use an arcade stick for such an 'arcadish' game, sadly. Awesome news, in any case, which may not end here - Famitsu also wrote about 'Shin Chuuka Taisen' for the PS2, another episode for another classic Taito series which started in the arcades.
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