Feature: CES 2004
by Frank Cifaldi
01202004


The Microsoft booth offered a few additional displays of interest, most notably the first public showing of The Sims 2 in something like seven months. Not having played The Sims for more than maybe five minutes, I'll spare you an inadequate review. I will, however, mention that if one of your sims hasn't had contact with friends in a while, they're visited by the Social Bunny, a guy in a pink bunny fursuit, missing one eye, who only the visited sim can see.

I also got to play Sonic Heroes on the XBox, briefly. I'd been assured, several times over, that this game was "a return to Sonic's roots."

As a former child who sold a great majority of his stuff to buy a Genesis and Sonic 2 when it came out, I feel qualified to say that I don't remember Sonic's "roots" involving running for five seconds, stopping at a barrier, switching characters, punching a robot, running for five more seconds, stopping, pulling a switch, running for another five seconds, stopping, switching characters, and flying over a wall.

Again, I'll spare you from an elaborate tangent, and make this brief. When I play a Sonic game, I want to run really fast through elaborate and often surreal scenery, do fancy tricks, collect rings, and kill robots using nothing but my speed and awesomeness. I don't want to fucking stop. I want to go. Please, just let me go.

Break it down, now.


 

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