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Pinball Dreams


This is why Gamepark needs to accept more European developers. This is certainly not a judgment about Korea, it’s just a simple fact that Europe has dealt with consoles for a much, much longer time. Logik State is not the highest profile developer around, and yet they came up with one of the better implemented games for the GP32. The control is perfect, the music is very well mixed, with none of the level problems or popping you often hear in these games. The pinball is tough. The four machines provided would all be quarter eaters if you played them in the arcades. It feels as though every angle of the field is designed just to bump the ball into a dead zone! The music is fantastic, the sound effects are realistic, all the way down to the flutters of the bonus counter. Really very nice effort all the way round, and when MegaGP becomes open to the west, this is one of the titles I’d highly recommend, if you’ve any love for pinball. This is a port of an Amiga game, and if enough interest is generated, the game may recieve full release with box and manual. Email here if you're interested. But even as a MegaGP release, this is solid, tough pinball.

Miniscore: 8.9/10

 

Developer
Logik State

Publisher
Gamepark

Release Date
October (?), 2002

 
 
 


Princess Maker 2

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What we've got here is basically a perfect port of the ultra famous Ninelives/Gainax DOS game. Princess Maker 2 is a sim in which you assume the role of caretaker for a young princess. You must construct and maintain her schedule, raising her various statistics. You get control of her at about age 9, and must raise her until she is 18 and can go out on her own. There are a huge amount of resultant possibilities, from warrior to wizardess to barhand or prostitute. To do this you must train her, talk to her, and take her questing in RPG-style dungeons and battles. There’s nothing here that you won’t find in the PC version, so it’s quite a simple thing to play along (even in Korean) given the good number of high quality Faqs out there which assume no knowledge of the language. The faqs are for Japanese versions by and large, but given that this is a straight port, there’s no conflict. Everything is where it should be. If you’d like to try before you buy, as it were, the DOS demo can be found here on our server for your convenience. It’s a very fine game if you’ve the time to invest in it.

Miniscore: 8.6/10

 

Developer
Ninelives

Publisher
Gamepark

Release Date
August 8, 2002

 
 
 


Raphael

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Raphael is a GP32 port of the Ascii published MSX game Castle Excellent. It’s a fair title, but aside from a minor facelift and some nice tunes, there’s nothing new here. The gameplay is basically platforming while searching for keys to unlock more of the castle. Unfortunately this game makes no advancements, and actually is inferior to the NES version play-wise (which allowed you to attack in close quarters). The puzzles can be rather clever sometimes, but there are a few glitches which make you wonder just how much time was spent on the game. Download an MSX emu and the rom if you want to try the game for yourself, they’re nearly identical, aside from the glitches.

The bottom line is that this should have been a $10 Mega GP title. It’s an enjoyable way to spend four-or-so hours, but really the price is a bit exorbitant considering. Raphael shows all the signs of an experiment by T3. They’re testing the waters with a low-risk, low-investment title. But I can’t help but think they’d have had more success with one of their more popular games, like Bobo or Jjang. Buy it if you love the original. For more, read the full review.

Miniscore: 7.7/10

 

Developer
T3 Entertainment

Publisher
Gamepark

Release Date
September 9, 2002

 
 
 


Rally Pop

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This is basically the classic PC game Kong, with a hint of the Worms series thrown in for good measure. You throw projectiles at each other, keeping arc, wind speed, strength of throw, and obstacles in mind. Each character (they're cellphones, for some reason) has a base weapon and it's own strengths and weaknesses. You basically smack your foe with attacks until they die, or destroy the platform they're standing on so they fall to their doom. Every once in a while a plane comes by to drop one of 8 or 9 other special weapons which you can use. Honestly even writing it, it sounds better than it is. There's not a whole lot to it...just aim and shoot. It gets dull quickly, and you probably won't want to spend much time with it. I should mention that my little sister played this game a lot, because it was something to just ‘do’. If you’ve a younger sibling, this may be a good game to go for (at the MegaGP price of $6.50 or so). The background graphics are kind of nice, but on the whole it looks drab for a GP32 game. Music is silly easy listening stuff, nothing to write home about. No story, just 'battle'. For adult gamers, I say pass.

Miniscore: 5.3/10

 

Developer
Gamepark

Publisher
Gamepark

Release Date
November 23, 2001

 
 
 


Super Plusha


The long awaited platformer from our old pal Mikhail Bratous and FaMe soft! Super Plusha is a very cute game, and the graphics are top notch. FaMe is the first group to really implement transparencies and other higher level graphical effects into a GP32 game, so for that I give them a lot of credit. But there are a few problems here and there, and some very odd design choices which can hamper your full appreciation of the game. The basics are: find the keys to unlock various doors. These eventually lead to a level boss, then into a story segment. All the while you must collect coins, and kill enemies by throwing pinecones at them. You can various collect hidden items to aid you, such as spiked boots, shields and high-jump. Some of these can be purchased at vending stands scattered throughout each level, but usually you can get away with finding them yourself for free. The music is very reminiscent of early 90s PC games, sound is solid all round. The trouble is in the level design, and certain thematic choices. Moving platforms can take over 30 seconds to make their full rotation, which often means a lot of waiting. Certain platforms are in fact designed to drop you at times, which is a bit troublesome. My complaints are basically all a bunch of nagging details, better left to a large-scale review.

Miniscore: 7.8/10

 

Developer
FaMe Soft

Publisher
Gamepark

Release Date
December, 2002

 
 
 


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