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Another horizontal shooter here, and another potentially innovative game rife with unusual problems. Wizard Slayer stars a broom riding magic user, whose main attack is a slingshot. The shots slung arc downwards, which is actually rather cool, and makes for some interesting attack possibilities. You can raise levels in this game by killing scads of enemies. Raising levels allows you to increase the power of your spells, which you acquire by finding them scattered throughout the levels. Mini-bosses appear at specific points during each level, and you must defeat them within a time limit, or else they flee. If you destroy them promptly, you’re rewarded with items that raise your strength, HP, defense and magic power. You can equip two magic styles at one time, and there are 16 total to choose from, if you can find them all. All of this is really cool in theory, but in practice, there’s a bit more to be desired. First of all, there is no music whatsoever. This is ok, but I’d really have liked the game better with some tunes to accompany the my play. Second, the difficulty is rather random. Sometimes, when you choose normal, you’ll actually play as though you’re on easy mode. Likewise, choosing easy can occasionally yield normal or hard modes. It’s kind of hit-or-miss there. Also, at specific points in certain levels, the game slows down to half of its original speed, for no good reason that I can see. It’s quite annoying. But the game is long enough, and the graphics get the job done (certainly not very exciting though…kind of ‘dirty pixels’, if you know what I mean)…if you love shooters, you might be ok with this game. But it’s in no way a showcase for the GP32’s processor or audio strengths, and is unlikely to win anyone over on its own merits. This game is a great idea bogged down by very sloppy programming.
Miniscore: 7.0/10
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