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Tanggle's Magic Squares

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One thing you can say about Game Park, they really tried to touch all bases straight off the bat. They released a game in practically every genre in only a few months. That's pretty impressive. However it would be more impressive if all of the games were of intensely high quality. Tanggle's Magic Squares is a puzzle game with Bejeweled leanings. You rotate columns of little twirling fruits and vegetables (With eyes! And headbands!) until you get a whole row of one type. That row then disappears, and a few more fruits wander into your existing pile. You do this until all of the fruits disappear. The problem here is that once you get to the last two fruits, it's luck of the draw weather or not you get two more fruits to wander on which can complete your set. It doesn't have the charm or glitz of bejeweled. It's kind of like the difference between Columns and Klax. Tanggle's is Klax.

Graphics aren't important here, it's a puzzle game. They're passable. Music however, is very important in this genre. And it's terrible. Not only are the songs annoying, they loop in an embarrassingly poor way. The song recycles before it ends, which also changes the beat completely. It's not a bad game, but it feels like another cell phone port. If you want a puzzler, go get bejeweled and Mania GP! They're free and infinately better than this game.

Miniscore: 6.1/10

 

Developer
EZ

Publisher
Gamepark

Release Date
November 23, 2001

 
 
 


Therapy


Therapy is the first visual novel/love sim for the GP32, soon to be followed by Tears: Contact and Story of Bug Eyed Monster. Therapy is definitely traditional, and completely oldschool. This is not a bad thing, it just doesn’t have the high-energy manga-infused style of many contemporary visual novels. You can choose between two girls, each of whom you must try to woo before the game’s end. The character design is quite excellent, and the backgrounds are photoshopped digital photos. The sprite based characters work quite well with the backgrounds. Making your way through the story, you can choose various things to say to whomever you happen to be speaking. Upon completion of one quest, another side-quest is opened, making for at least three-four hours of gameplay depending, for each girl. The music is gorgeous. This game features the most thoughtful and well composed music in the entire GP32 library. Truly masterful. And yet, music is only used for certain events, and never loops. This seems like a mistake. There should be some general scenario music, punctuated by the rest of the tracks at appropriate moments. It’s a bit troublesome, because each track lasts between ten and 25 seconds, which really leaves you wanting more. A loop or two wouldn’t have hurt them. So the majority of the game is played in silence, other than the click of the ‘advance text’ arrow. From my discussions with folks on GPzigi, the story is too linear; your decisions don't really change the outcome. But being a visual, rather than parallel novel, this may not be so surprising. But bear in mind that since I can't speak Korean, my score should be taken with a grain of salt. As far as I can tell, this is a solid purchase for Korean speakers, or those trying to learn. I sincerely hope that this is not the last game Rosa:6 makes for the platform.

Miniscore: 8.9/10

 

Developer
Rosa:6

Publisher
Gamepark

Release Date
March 23, 2002

 
 
 


Tomak: Save the Earth Again!

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This game began life on the GP32 as an utter disaster. It was a port of the popular PC horizontal shooter, with the very life stripped from it. However, a month after my initial review which gave the game a 4.5,every single detail about which I complained was fixed to my full satisfaction. This is the version you can purchase these days. I do like to think that this was not a co-incidence. Read the full review here, and see why the score more than doubled. Tomak is a gorgeous arcade-style shooter the likes of which you really won’t see anywhere else. The gameplay is tight, just the right amount of difficulty, and quite charming. It really shows the power of the GP32 like no other game, with the sheer number of animated sprites and bullets it pushes, with absolutely no slowdown (other than the occasional intentional bit). This is a game to buy if you own the system. Hell, it should be a pack-in. This is another great element to the GP32. If there’s a problem with a game, you can release a patch, and make it better. Brilliant!

Miniscore: 9.0/10

 

Developer
Seed9

Publisher
Gamepark

Release Date
February, 2002

 
 
 

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Treasure Island

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This is Game Park's most recent development effort (and final, so they say), and that really shows through in the production. The intro is very nice, with lots of animation, great sound effects and everything like this. It really gets you engaged, and raises your expectations. But the concept is weak, and basically not worth your time. You and a foe take turns tossing bombs at each other through 7 or 8 chutes (sometimes more). However, you cannot see which chute will lead to which hole, so it usually resorts to guessing unless you've got a killer memory. This game could have been fun had they made it real-time, but instead it's turn based. Throw a bomb, see if it hits. He throws a bomb, wait to see if it hits. Not too exciting. Maybe I'd enjoy it if you could catch/toss bombs back, or if there were some sort of twitch element to it, but even the limited items you're given don't help brighten the tedious nature of the game play. I tried to play through it because of the story, which is silly enough to be decent (Captain and First Mate become enemies in order to find the treasure, and their own way in life). But the story is certainly not enough payback for trudging through an ill-conceived play system.

Miniscore: 6.0/10

 

Developer
Gamepark

Publisher
Gamepark

Release Date
January 21, 2002

 
 
 


Wizard Slayer

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Another horizontal shooter here, and another potentially innovative game rife with unusual problems. Wizard Slayer stars a broom riding magic user, whose main attack is a slingshot. The shots slung arc downwards, which is actually rather cool, and makes for some interesting attack possibilities. You can raise levels in this game by killing scads of enemies. Raising levels allows you to increase the power of your spells, which you acquire by finding them scattered throughout the levels. Mini-bosses appear at specific points during each level, and you must defeat them within a time limit, or else they flee. If you destroy them promptly, you’re rewarded with items that raise your strength, HP, defense and magic power. You can equip two magic styles at one time, and there are 16 total to choose from, if you can find them all. All of this is really cool in theory, but in practice, there’s a bit more to be desired. First of all, there is no music whatsoever. This is ok, but I’d really have liked the game better with some tunes to accompany the my play. Second, the difficulty is rather random. Sometimes, when you choose normal, you’ll actually play as though you’re on easy mode. Likewise, choosing easy can occasionally yield normal or hard modes. It’s kind of hit-or-miss there. Also, at specific points in certain levels, the game slows down to half of its original speed, for no good reason that I can see. It’s quite annoying. But the game is long enough, and the graphics get the job done (certainly not very exciting though…kind of ‘dirty pixels’, if you know what I mean)…if you love shooters, you might be ok with this game. But it’s in no way a showcase for the GP32’s processor or audio strengths, and is unlikely to win anyone over on its own merits. This game is a great idea bogged down by very sloppy programming.

Miniscore: 7.0/10

 

Developer
FZ Media

Publisher
Gamepark

Release Date
October 11, 2002

 
 
 


Final Recommendations


So what are my recommendations? The best games are clearly; Tomak, All for Princess (AKA Her Knights), GP Fight and Astonishia Story R. On the platformer front, Kimchi Men is the easier, safer bet. Super Plusha does have its plus side though, so don't rule that out. If you speak Korean, definitely go for Therapy. If you have the time to invest in a worthwhile growth sim, Princess Maker 2 is definitely for you.

That's it for the time being. I'll update with new games as they're released/I recieve them. The real problem here is that Korean PC developers don't seem willing to take the plunge and make a GP32 title. I can only imagine how simple and relatively low risk it would be to port an older PC title to the system. Perhaps MegaGP's opening to the west will encourage western developers to do just that? Time will tell!

Brandon Sheffield, over and out.

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