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You know, I really expect the next GTA game for the next-next-insert-the-number-of-nexts- appropriate-to-how-long-you've-been-gaming generation hardware will be precisely that. Say what you will about the Rockstar boys being pandering, lowbrow, or what have you, but they do have vision for their cash cow franchise. Maybe we'll see something of it at E3. That would be super neato.
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Author | Preacher man |
Somebody  |
Ok. I'm going to talk about five games now. Most of them are repeats. Too fucking bad.
Dragon Quest
KILL IT DEAD!
I like DQ. I think it probably deserves the respect it's gotten in Japan. I like it's cultural impact. I have nothing against it. I just want to see what would have happened to Japanese gaming in the 16-bit era had the RPG genre not been a million times more popular than anything and everything else. RPG"s would've still been around, of course. Phantasy Star would've existed. Plenty of companies would've picked it up. But Japanese developers essentially stopped trying once they figured out they could make Dragon Quest, pretty it up a bit, and throw in some sort of anime storyline. Japan DOMINATED the 8-bit generation, and they did so because they tried things. Even when they were copying Mario, they were giving us interesting titles, playing with level structure and premise. They birthed a culture. Now, Japanese games still owned the industry in the 16-bit days too, but they were doing so by default. And so they stopped trying, content to ride on the residuals of the eighties. American developers didn't much care for consoles, and when they did, it was usually either in close association with Japanese partners, or crappy mascot drivel.
And now mainstream Japanese gaming is dying. Sure, there will always be the quirky indie games and staunch genre titles we all love, but the rest is fucking buried. And I'm blaming Dragon Quest.
Lets go ahead and fuck America too.
Wolfenstein 3D.
Someone else said Doom. I'd agree, but I think that with Wolfy in place, things would've developed they way they did anyway. And if that's going to happen, I'll stick with Doom, because I still think it rocks. So Id gave rise to the extreme popularity of the FPS, which in turn gave rise to the my-dick-is-bigger-than-yours technology driven PC industry we see today. Put a game in the first person, throw in some guns, create a very pretty engine with physics and sparks and such, and you're fucking set. PC gamers will love you forever. They don't even bother talking about the game. John Carmack is still the modern day PC god, and he barely even gives a shit about video games anymore. Go to QuakeCon, and you'll hear him talk about a few nuances of programming that no one in the audience has ever heard of before quickly moving on to space ships. Cliffy B is a rockstar because he designed levels for game that got the shit kicked out of it by Half Life before moving on to a Quake wannabe that people liked better because it had one new mode and a few quirky guns. Fuck that.
PC gaming killed itself.
I wonder what would've happened without Wolfy and Doom? Would Myst have led us to a second age of adventure games? Would Will Wright have turned the mainstream PC gaming industry into a dominating field of experimentation fueled by the desire to turn user friendly gaming into the PC's unifying "killer ap" (like Korea, really)? Would Baldur's Gate have shifted the industry back into the imaginative depths of the nerdy eighties? Would Ultima Underworld and Marathon have led to a revolution of first person adventure-ish games capable of providing us the rewards of Half Life much earlier, and without any of it's boring trappings to boot? All I know is whatever happened would be a lot better than what we've got right now. In case we want to kill the current PC mindset off a little later in it's development, let's go ahead and nuke Counter Strike.
I fucking hate the military. I hate this multiplayer-or-die fad. Whoever decided the ultimate gaming experience was one that provided the most realistic way to shoot a terrorist in the face like a real god damned hero while shouting macho-sounding commands to your drinking buddies was probably a Counter Strike player. He was probably a frat boy looking to pass the time before he dropped out of school, stole one of his dad's suits, and fellated some office big wig for a job pushing paper before marrying his daughter. Or some skinny gun nut locked in a basement in Texas cursing because the military wouldn't take him unless he went to boot camp. Or maybe an EB salsemen on a power trip that thinks a random WWII game is totally sweet because it has "the best particle effects in the industry" and you can completely hear the screams of your squadmates when they get shot. This person is not a person, but a people, and a great many of them. They are the face of the "hardcore" gamer to mainstream America, and they should fucking grow up. I think all gamers in general are being pegged into this stereotype, and as such the military is smiling very widely, looking to recruit us all for their super death squads with propaganda games and advertising on G4.
I don't know. Maybe I'm crazy, but I see this country trying to use gaming as the way to plant the hatefull seeds of neo-conservatism into the traditionaly liberal minds of the young. That sounds wacko, yes, like politics are my life and I see enemies and corruption everywhere. I guess what I'm really trying to say is games are often about killing, gamers like to shoot things, and I think we're maybe unintentially indoctrinating a generation by infesting their culture with the wrong ideas about what shooting and killing really are. If games define your lifestyle, and you think a game about peace or...not shooting things in the face would be "boring" and "no fun", you are more inclined to be interested about shooting people in the face as a soldier. And even if you're not interested, it certainly isn't going to bother you. Killing arabs is just "necessary" for our freedom, and the people doing it are honerable and courageous for running through mine fields, sniping bunny hoppers, and capturing that god damned flag of justice. I mean, just try talking about politics or the military with one of these types of gamers. They'll tell you to shut up. They will be angry, most likely. Yes. Kill Counter Strike. I'll stop talking now.
I already covered Madden.
The fifth game would be either Sonic, Tomb Raider, Pac Man, Ocarina of Time or Mortal Kombat, I suppose. You can think of the reasons.
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I really like this response. I'm a big fan of a man who can preach. In a world of greys where everybody's got their say and we're all just one psychotic, rambling letter away from a talkshow appearance, if you believe something loudly enough, other people will begin to believe it too. Let's hear it for soapboxes!
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Author | Sim heading |
Aderack  |
This is, at best, a tangent.
Over the last week, a couple of Agnes's cousins, from Poland, were staying here. Maybe it should have been stranger than it was; I am becoming used to everyone around me speaking a foreign language; to existing in my own little bubble.
They quickly became bored with our tendency to sit still and do quiet things by ourselves. So the male cousin -- some Slavic variant of "Christopher", best I could make out -- began to shuffle through the still-kinda'-scant videogame collection I have here.
It was obvious early on that neither of them played videogames. It was obvious because they asked, with a bit of confusion, how many systems we had. Only four. Or five, if you count the PSOne.
It was obvious later on, because the first game that he chose to play was an embarrassing licenced thing based on Terminator 3, that I just happened to receive with my Xbox. I have been intending to get rid of the game for months; I just haven't bothered, as I figure I wouldn't get much for it.
Out of all the games I have -- and although I have few, I have some pretty good stuff here -- he chooses that. And, well. I guess it's clear why. At least he had heard of The Terminator.
Later, he made another attempt. The next game he chose: Sega GT 2002, off the combo disc with JSRF. Another game I would never have bought, mostly because I don't give a damn about cars. I have tried playing with it a bit. The most fun I have had is screeching around the test track at night, trying not to crash, with Oingo Boingo playing from the hard drive.
It is clear, however, that Agnes's cousin chose to play the game for exactly the reason I would never have bought it: because it was a car game. And hey, what man doesn't love cars!
...
I suppose all of this is obvious, particularly in retrospect. It's just. I had never received such an example of why the videogame industry is as it is, at the moment.
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Here's another note.
I keep seeing blurbs on Craigslist, asking for gamers to participate in market research. They pay fifty dollars, just for asking you questions for an hour or two! I have yet to make it into one of these sessions. Perhaps because I don't quite fit the criteria. On the survey form that you have to fill out, they always ask which of the following games you have played for more than twenty hours. And the choices area inevitably WRESTLING GAME A, or LICENSED CAR DRIVING GAME B, or X-TREME FOOTBALL GAME C, or -- well. Basically nothing anyone intimate with the medium would spend his time with. The only game of merit I have yet seen on one of these lists is GTA3 -- and you know why that's there.
There are only a few major game developers around here. One is Sega. Another is EA. I wonder what entity most of these focus groups are held for.
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DeusJester  |
Again with the tangent, but I say Good. Let the industry appeal to the lowest common denominator until it buckles under the weight of its own gluttony and its knees explode. People only buy shit for so long. Then they stop buying it, and the industry based around it begins to crumble.
Kind of like the music industry. All those layoffs, all the pissing and moaning and lawsuits and crying over the fact that the industry was going down the tubes, and the only people that gave a dead dog's dick were the employees of the industry itself. If you didn't read about it specifically, you probably didn't even notice, because while the industry was "exploding", musicians went on making music, and their fans kept right on buying it. The only thing that was lost were the hordes of teenyboppers weaned on shit who gave it up.
If games did the same thing, I'd be ecstatic. Nothing like watching EA have to feed on itself and degenerate into a paranoid, starving animal.
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Extralife  |
I think we're already there. For years I was all for the mainstream pop culture feasting on gaming because it seemed when things reach a certain level of popularity, they can finally grow, even if what causes that popularity is shit. Things that are large can specialize.
So now we're here.
I guess.
But it's not really working out so well. Instead of opening up new venues of creative expression in the niche areas of gaming, all we've got is what used to be popular is now niche, with EA-ish shit (and macho military crap) becoming the face of gaming. We haven't seen an explosion of experimentation in American now that gaming has become viable, and we haven't seen a growing community of people interested in bringing us Japanese indie games. Instead, Japanese mainstream titles, which, as we've all pointed out, are kind of dying and sucking and all that, have become the niche. There seems to be little room for expansion. I'm already wondering if gaming has its saturation point here in America. If it hasn't, are we going to see some meaningful expansion, or is the industry going to turn into Hollywood? Some of you guys have brought up the music comparision, but I just don't see it. I'd fucking love gaming to be that healthy. Music fans can and do ignore all the shit surrounding the recording industry. There are other places to go, and popular culture is begining to embrace them.
We don't have that in gaming. We need the mainstream American companies to not suck. We need them to try things. Like Deus said, we need the EAs and Rockstars to give us more things like Riddick, and less things like Driv3r or Harry Potter.
We need people to take gaming seriously. That's what's really at the center of all of this. We need gaming out of the tech and business pages, and into the arts and entertainment field. We need an American Kojima, and less Cliffy B's. The New York Times needs to talk to Warren Spector and Peter Molyneux, not Larry Probst and Bruno Bonnel.
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And all of this segues very nicely into the topic for next time! It's almost as though I put stuff like this in the last spot on purpose or something.
Closing comments:
So I'm going to go ahead and post the topic right here and have all y'all send me emails, old-fashioned like, this time around. And your topic is: the future of games.
Japan is in dire straits. Japanese developers, once paragons of originality and experimentation, now consider "fresh" a love sim with elements of, like, three other love sims! It's not just games, of course. This is a country of media creators with so little confidence in their own product that they will put fantastic anime series on at 2 AM in the morning and charge the equivalent of 90 American dollars for a one or two-episode DVD because they simply don't feel anyone beyond the present fanbase of hardcore fanatics would be interested.
This is a country with media publishers so cynical and removed from the products they peddle that the latest Dragon Quest sold for about 100 American bucks because the company simply sat a bunch of number crunchers down with some man-on-the-street statistics and had them find the magic number where the number of people willing to pay the price would mean maximum profits.
This is a country where the format has became a whirring, clicking machine just like every media format to precede it and all that will come, forever and ever amen. Just as is the case with the North American games industry, the problems with which have been mentioned at good length above.
Which leaves the dark horse: South Korea. In a country where everything is cheap, creative developers are willing to take the risks Japan has shied away from with increasing quality and success. If anybody is going to make "online the future", it would be Korea. The mention of "Kentia Hall" doesn't elicit a grin and a chuckle anymore.
Then, of course, there's the format itself. I'll level with you. I hardly play games these days. It's not because I believe some smug bullshit about how I've grown up and games haven't and how there isn't enough originality and blah blah horph Snickers Bars, because I don't. Games are evolving at a steady, logical pace. Instead, I can't remember the last time I played a game for an extended period of time without feeling guilty about the hours I just wasted for zero gain whatsoever.
So there you go. Plenty of food for thought. How can Japan and North America get their shit together? How important will South Korea be to the future of gaming? What can clever developers do to woo new gamers into the fold and respark the fire in the hearts of older, jaded gamers? Etcetera. Email me since I even went ahead and gave you the link twice for God's sake.
-Drew
It was a good day to be depressed, and Tokyo's a good town to be depressed in.
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