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Disclaimer: This is a forum dedicated to reader participation and debate. All views expressed within are those of the participants and moderator, and in no way represent Insert Credit at large. What's more, there's bad words, nasty sentiments, and other crassnesses all over the place. If you're not the type, I tactfully recommend you take a hike. Reader responses are not edited. I'll begin by boring off the pretenders with a wholly uninteresting, scarcely necessary discussion of the nuts and bolts of this column! To wit:
Next I'll begin further by beginning the column. ![]() |
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Brandon steps in to prove that no matter how much you think you know about video games, he knows more, the implication being up yours. Okay, so given the pedigree of our readership, it's entirely possible you know of all of these titles and harbor the same fond memories. If I were to assume that, I would've been left with nothing more than some stupid comment about girls fighting each other, making us all 12% more dumb for it. Side note: a few of you curmudgeons may want to take me to task for being a staff-post posting, nepotistic jerk; frankly if you were as smart as Brandon you would be him. At least, I think that's how the logic works. ![]() |
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I try to force a little whimsy out of all y'all and I still get excellent posts like these. I'll get you next time, Gadget. I like this notion. It's a great notion. Eric's article covers the bases much more extensively and eloquently than I could presume to in this space and context, so go ahead and read it if you haven't already. Suffice to say, as games morph into an art form rather than a simple diversion, it's logical that they'd become part of society's mythos. When Honda ushers in Armageddon by equipping Asimos with twin lazer pistols and programming them to kill, will our hunting and gathering descendants sit around the camp fire and tell the tale of the great coveralls-clad warrior capable of jumping 5 times his own height? I think yes. I think yes indeed. ![]() |
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Great point. While I hadn't given it much thought prior to this update, I'm now of the mind that developers have two options in putting together an enjoyable remake: Stick extremely closely to the original formula, or, as per the above discussion, use it as a launching pad for a fresh interpretation. The best games are the ones that took the greatest advantage of the current hardware and associated design limitations. They're self-sufficient in their greatness; they don't need the extra trimmings more powerful consoles allow. To swipe your example, Sonic 2 was fantastic in the context of a Genesis title. The system's comparative strengths were all tapped to the best the developers' present handle of the architecture allowed. They took these pieces and constructed a wonderful product of them. In an effort to be less abstract, I submit the following comparison. The Beatles' "Yesterday" had Paul's voice, an acoustic guitar, and a light string accompaniment - that was it. They certainly could have added percussion, horns, the whole nine yards. In the end, though, it wouldn't have been the same product. Instead, the potential of this comparatively minimal setup was maximized, and anything else would have been unnecessary guild. It's something a matter of minimalism versus expansiveness. Convenient, as that leads right in to the next discussion. ![]() |
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I'm of two minds on this. On one hand, I agree with Aderack's stance. I'm hard-pressed to think of any of OoT's elements that simply could not work in 2D. As much as you could readily slim down even the highest-budget Hollywood flick to low-budget, art house fare, only a small number of the latest, greatest titles would have been impossible on older hardware, if in an altered fashion. Would the Matrix have received the same accolades and attention had it been recorded with crappy equipment on a shoestring budget? Of course not. Ultimately, the process of minimalization would have made the plot shortcomings all too evident. On the other hand, I'm not against a bit of spectacle and eye candy. OoT may work in 2D, but without the "sweeping helicopter-esque shots" and 3D conceits It would lack the same impact. Half the fun of the game was feeling immersed in the landscape. I felt a surrounded by Hyrule, as I'd long envisioned it, rather than staring down at it from a removed perspective. Similarly, the Matrix was tons of fun because it was so visceral and breathtaking. A middle-of-the-road viewpoint? Maybe. It's my job to be of many minds. ![]() |
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Closing comments: That's it. I've blown my creative wad. You get nothing more out of me tonight. Move along, then. -Drew Life is bigger than me so I'll just have to cut it down to size. |